PlayKit / How it works

How it works

Add focused game-development tools to the assistant you already use.

Start a verified trial, connect PlayKit, then choose the kit that matches the work in front of you.

Card required. Then $67/month per developer unless you cancel.

01Start and verify

Create your account, verify email and complete Stripe checkout.

02Connect your assistant

Add the PlayKit connection using your private account setup.

03Choose the tools

Check each kit's editor, runtime and prerequisite requirements.

04Work in your project

Ask for one concrete result, then inspect and adapt it in context.

Visible outcomes

Tools become editable work and usable systems.

Different kits produce different artifacts. These examples show an asset source and a system boundary, not an instant finished game.

Illustrated Blender doorway source with selected geometry and visible transform fields
Editable Blender sourceSelected geometry, scale and origin remain available for inspection. Illustrated workflow; open the full image for native detail.
Grid placement · explanatory diagram
Client previewSnap the placement ghost
Build.Grid.snaplocal plot grid
Server decisionRe-run the rules
Placement accepted
✓Footprint stays inside the plot
✓Target cells are available
✓Project policy approves the item

Build.Grid.snap(desc, worldPos, rotSteps)BuildServer.place(player, plot, objectId, col, row, rotSteps)

Switch scenarios to inspect the responsibility boundary. This interactive diagram explains the shipped API pattern; it is not a recorded game run.

Choose by task

Each kit carries its own setup.

PlayKit is not a replacement editor. The catalog tells you what the selected workflow needs.

3D assets

Blender, a supported assistant and the target-engine handoff for that kit.

Roblox systems

Studio plus the listed Game Core, UI, data or economy prerequisites.

UEFN beta

Windows, Node.js 18.17+, a supported local editor MCP and a live editor.