WELCOME TO PLAYUGC

From “I just joined” to
a live game you keep improving.

Choose your game. Build it. Share it. Keep improving.

Illustration: a blueprint becomes a built island game, then a live world with players
YOUR IDEAYOUR FIRST BUILDYOUR LIVE GAME
See your path ↓
THE WHOLE JOURNEY

A small game.
A clear next step.

*Aim for two build weeks. Take up to 30 days of building, then move to testing.

Let people see what you’re building.

Share each milestone to get feedback and help when you need it. There’s nothing to post when you join, and your game plan goes with your concept in Step 5.

01JOIN · DAYS 0-1STEP 1 OF 9

Join. You’re in.

Answer three quick questions. Get your PlayKit key the same day.

WithYour welcome message

You’re ready to start

No post needed yet. Next: watch the welcome video and set up PlayKit.

Illustration: A dimensional creator pass and key beside a small game island
Join → Answer 3 questions → Get your key
02JOIN · DAYS 0-1STEP 2 OF 9

Here’s your path.

Watch the two-minute welcome video. Set up PlayKit with your AI assistant.

WithWelcome video + PlayKit setup

Introduce yourself

“I’m ___, my game idea is ___ (or: no idea yet).”

Illustration: Two luminous speech bubbles and a waving hand
Watch the path. Set up. Say hello.
03DECIDE · WEEK 1STEP 3 OF 9

Three ideas.
One choice.

Research what’s working on Roblox. Explore three ideas, or reshape the one you brought. Pick one.

WithPlayKit research when available; otherwise, research with your AI assistant

Share your pick

“My 3 ideas: ___. I picked ___ because ___.”

Illustration: Three illustrated game concept cards with one selected in gold
Explore three ideas. Choose one.
04DECIDE · WEEK 1STEP 4 OF 9

Small enough
to ship.

Make a one-page MVP game plan: your core loop, version 1, and what waits.

WithPlayKit game planning + your AI assistant

Bring your plan to Step 5

Attach your one-page plan when you share your concept and ship date.

Illustration: A blueprint folio with a small game loop and extra blocks set aside
Core loop · Version 1 · Later
05DECIDE · WEEK 1STEP 5 OF 9

Give your game
a ship date.

Post your concept and plan. Get feedback from Mark and the community before you build.

WithYour plan + the community

Make it official

“Game: ___. Core loop: ___. Plan attached. Shipping by ___.”

Post your concept to unlock Build + Ship with Mark.

Illustration: A calendar date connected to an illustrated game concept card
Your concept + your plan + a ship date
06BUILD · WEEKS 2-4STEP 6 OF 9

Build v1 in two weeks.

Aim for a playable version in two build weeks. Keep it small. At day 30 of building, stop adding features and move to testing.

WithPlayKit building tools + Roblox Studio

Show this week’s progress

A clip or screenshot, plus “finish line hit” or “stuck on ___.”

Illustration: The same game progressing through three build stages
  1. Build week 1Core loop playable
  2. Build week 2v1, start to end
  3. Week 3, if neededPolish + fix
  4. Day 30 maxMove to testing
07BUILD · BEFORE LAUNCHSTEP 7 OF 9

Phone first.
Analytics on.

Test on phone and tablet. Fix what breaks. Turn on analytics before you publish.

WithPlayKit device checks + analytics setup

Show it working on mobile

A phone screenshot or clip, plus “passed phone test, analytics on.”

Your test post unlocks Players + Updates with Mark.

Illustration: Illustration of the same game running on phone and tablet
Phone · Tablet · Analytics on
08SHIP + GROW · AFTER TESTINGSTEP 8 OF 9

Go live.
Invite real players.

Publish, share your game link, and swap playtests with other members. Work toward your first player milestone.

WithRoblox publishing + community playtests

Share your launch

Your game link + one screenshot. Let the community play.

Illustration: Players cross a glowing bridge into a published game tile
Publish → Share → Swap playtests

Your shipped game can be picked for Playtest Friday.

09SHIP + GROW · OVER THE MONTHSSTEP 9 OF 9

Ship. Learn.
Do it again.

Use your numbers to choose one change at a time. Repeat for 30+ updates. Look for what helps players.

WithYour analytics dashboard + PlayKit building tools

Tell us what changed

“Update #N: changed ___, number went from ___ to ___.”

Illustration: A circular workflow of inspecting, changing, publishing and comparing
Check numbers → Change one thing → Ship → Compare

30+ updates. Each one is a chance to learn.

YOU HAVE PEOPLE IN YOUR CORNER

Build with help.
Keep showing up.

WHEN YOU POST YOUR CONCEPT

Mark replies.

Feedback before you build.

PLAYTEST FRIDAY

A member game, played.

Mark picks one shipped game each week and posts notes.

WEDNESDAY AMA

Ask about growth.

Getting players, ads, and analytics.

MONDAY SHOUT-OUTS

Updates get noticed.

Celebrate members shipping the most updates.

YOUR FIRST JOB THIS WEEK

Pick your game.

You don’t need the perfect idea.
You need one small game to start.

Start with Step 2 in the Classroom Your Game Path ↗

Open “Your Game Path,” then “Welcome: here’s your path.”