Every studio has shipped an update that broke something nobody touched. Most of them found out from their own players, in the reviews, after the rating had already dropped. This is the cheap way to find out first.
One written report, in your hands inside 48 hours of paying. Not a dashboard login, not a raw log dump, not a spreadsheet you have to interpret.
The engine opens your place in Roblox Studio and actually plays it: it drives test bots through your systems, re-verifies every pass independently instead of trusting its own first answer, and sweeps simulated phones and tablets as well as desktop. Because it runs from the inside, it catches the error behind the symptom, not just the symptom.
It is the same engine we run against our own published games before every release. You are buying an afternoon of its output, not a licence to it.
The engine doesn't click around a public server from the outside. It runs inside Roblox Studio against your actual place, which is exactly why it can read the error behind the symptom, drive test bots through your systems, and sweep simulated phones and tablets. That means we need a copy of the game it can open. Two ways, your pick:
The QA pass finds what's broken. The performance audit finds what's slow: the same engine measures your game against the budgets that keep phones at 60fps, because roughly 90% of Roblox players are on a phone or tablet, and a game that stutters there bleeds players just as surely as a bug does.
You get the graded scorecard (drawcalls, triangles, physics rate, network, memory), what's already fast and worth protecting, the hotspots ranked by cost, and the three fixes worth your week. Measured in a live play session, never guessed from a checklist.
Only want the speed pass and not the QA report? Buy the performance audit on its own, $250.
No call to book, no scoping thread, no proposal. You pay, you send the place, the clock starts.
Running something bigger than a QA pass, like getting an existing property onto Roblox in the first place? That's the other half of what we do.